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I honestly feel like this was developed for the GameCube and was pushed to the Wii last minute.
CURSED MOUNTAIN PC STEAM PS2
The audio sounds like a PS2 game with the same footstep sound throughout the whole game and low-quality audio bites. Outside of this, the visuals are pretty decent while pushing the Wii way too hard with the slowdown that is frequent and runs in the single digits it still looks decent. Dying isn’t really an issue if you’re quick as killing an enemy gives you health, but there is incense you can pick up to use at healing stations if you need it. I would die during a boss fight just to fight the ghosts leading up to the boss again instead of the checkpoint right before the boss. With all of that aside, the game is poorly paced with minutes of endless walking and climbing that is slow and tedious and the checkpoints are placed poorly. You fight probably 100 ghosts just in the second half of the game…that’s a lot of unresponsive Wii flinging. Were these even tested? As you progress further into the game the enemies get harder and there are more of them. I’ve never experienced such unresponsiveness and inaccuracy in the controls. I spent 10 minutes just trying to find the spot where the game wants me to be and then hold that position and keep swinging until the screen faded. Let’s also mention the two areas where you have to meditate and swing the Wii Remote around. I have to aim and fully turn all the way around and then the enemy is back on me again. There isn’t even a quick-turn button so I can quickly run away and swing back around. Then there’s the fact that you can’t move while aiming so these are 1997 tank controls in a modern game. To make matters worse, this is the reason why I died half the time. This is by far some of the worst Wii controls I’ve experienced as the prompts require punching and swinging action, but no matter how well I did them – either fast or slow – It would only register half the time. Miss the even and you have to attack them one more time to make the prompt appear.
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The goal is to shoot the projectiles from the pick to weaken the enemies enough to enter a quick-time event of aimlessly flailing the Wii Remote around to kill them. The ghosts have various attacks and powers, but overall they mainly mob you and attack you the same. You can see the reticle through Eric, but not the enemies. Holding down C allows you to enter this mode, but you can’t move and Eric’s shoulder blocks the entire left half of the screen as the FOV is too low and it’s hard to see. Each encounter is arena-based so you’re stuck in a small room with these things. You have a pickaxe that has ancient items attached to it with powers that allows you to access your “third eye” and see ghosts so you can kill them.